Read Online and Download Ebook Timing for Animation, Second Edition
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Timing for Animation, Second Edition
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A classic of animation education since it first published in 1981. Copies of Timing for Animation have been sitting dog-eared and spine-split on desks and workstations around the world, wherever animation is produced for more than 25 years. All you need to breathe life into your animation is at your fingertips. All the vital techniques employed by animators worldwide are explained using dozens of clear illustrations and simple, straightforward directions. Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. Fully revised and updated, the second edition includes timing for digital production, digital storyboarding in 2d, digital storyboarding in 3d, the use of After Effects and much, much more!* Animate it right first time with these tried and tested techniques by industry legends, Halas and Whitaker. The second edition is fully updated for digital workflows, by Tom Sito, animator of Beauty and the Beast and Shrek. * Get straight to the good stuff with simple, no-nonsense instruction on the key techniques like stretch and squash, animated cycles, overlapping, and anticipation. Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. * Fully revised, in Full color and updated, the second edition includes timing for digital production, digital storyboarding in 2d, digital storyboarding in 3d, the use of After Effects and much, much more!
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Product details
Paperback: 176 pages
Publisher: Focal Press; 2 edition (September 3, 2009)
Language: English
ISBN-10: 9780240521602
ISBN-13: 978-0240521602
ASIN: 0240521609
Product Dimensions:
7.5 x 0.5 x 10.2 inches
Shipping Weight: 1 pounds (View shipping rates and policies)
Average Customer Review:
4.5 out of 5 stars
77 customer reviews
Amazon Best Sellers Rank:
#112,946 in Books (See Top 100 in Books)
I have many books on the topic and this is a very, very good one. Timing is key and this book proves it. I have many (character) animation books and this one is one of my last purchases. Is it new material, well for the time of its' printing, yes, but many books today have used this books information in various ways. The fact that it is a shorter book makes it easy to access information. What the topic of character animation really needs is a book solely for CG. If this books information was transferred to CG tools it would be the bible. Timing charts are great for 2D but for CG we need to know how to apply this to the graph editor and dope sheet. I'm still waiting for that book. :)
Really helped me understand how to make my 2D drawings more cartoony and have that visual oomph needed to convey emotions and action from 2D into the real world.
Its a great book, yet its too short. I could have used 1000 more pages. I want all kinds of walks, jumps, swings, at different angles. I wish it was organized in levels of difficulty as well. Start out simple, basics like squash and squish, walk cycles, then more dynamic movements, its sort of all over the place. All in all, its a great resource and if you can pick it up for under $10, you won't be disappointed. Yet, I am still searching for a comprehensive book focused on timing and motion for animation.
Was purchased as a gift. Just what she wanted. Perfect for her needs as a learning animator.
This book is very easy to read, it explains timing with a lot of examples. I bought it with the intention of learning about the old time chart but unfortunately it doesn't provide a lot of information about it. It is mentioned though.
Pretty condensed version of animators survival kit. Good to remind yourself of quick ways to do animations
This book was one of the 'suggested' books for one of my college classes. I'm glad I didn't pass it up.This book along with a few others gives you an edge to understanding the mechanics behind animating, movement, etc. You could go so far as to use it in conjunction with a 3D animation book.
If you are beginning in the animation this book really opens your mind despite being very short in pages length. Timing is a basic task you must dominate in order to become a skilled animator. This book contains plenty of examples with concepts like: accents, anticipation, etc. You will enjoy it.
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